Conceding Defeat

The title says it all really. I was way too optimistic with the early attempts at the artwork and I seriously underestimated how long it would take to get the level design right. I’m really pleased with what I’ve achieved though. I have a mostly stable prototype which has the two main game play features in place and working.

Squib versus the shadow monster.

Squib on Mars. You can still see the shadow monster and the platforms of the main world faded out. The little grey dude is a copy of the player which repeats the actions the player previously took.

It’s been a lot of intense fun and I’m going to try and complete the game soon, while I still have the impetus behind me. Might take a bit of a rest first, though ๐Ÿ˜‰