The Imahara is taking shape.
With 3 hours left, the game is working out pretty nicely.
I’ve expanded the size of the HMS Imahara, the space ship where the game takes place, by a threefold. Also, the game now features a title card, some settings, semi-adjustable controls, intro “cinematic” and victory-conditions. And a conscient computer called Simon.
There are two things I need to add before calling it quits.
As mentioned before, the alien AI does nothing more than wander around. Which is ok, as it turns out – I caught it lurking for food from inside the escape pods -, but it’s not in line with the “we’re being hunted”-feel I’m trying to create.
And I also want to give each little room in the game a different name (e.g. “forward engine room”, “D. Linn’s cabin”, etc). This serves no real purpose, but I believe it would look awesome and therefore it needs to be implemented
.