Yay, graph theory!

graph theory

So in order to get my enemy AI working, I’ll need to get my hands dirty on some graph theory. Yay! /sarcasm

Since GameMaker isn’t gonna be al that helpful, I’ll code my AI in C instead. (Which, I know, seems a bit redundant, but what can I say, I just like GM.)

Or!, I could just skip AI for a bit and focus on other parts of the game, such as a goal, a victory screen, a game over screen, etc.

By the way, the graph in the picture doesn’t actually represent my level. My entire game will be one level, and in the current planning, it’s gonna be huge. You could say, the size of a small planet. (= little world, get it? Haha, see, I’m not crazy.)

At any rate, let’s get back to work!