brace yourselves, deadline approaches…

O hai everyone!

2/3 of the time had passed. As usual, i’m not at 2/3 completion according to my initial thoughts, but that could be foreseen. :)

I kinda switch between coding and drawing when i’m bored of doing one, so they both sort of going together. So far:

– I got dynamic planet shadows, according to their position and distance to sun etc.

– Png based map editing, didn’t really pay attention to this, cuz i won’t be doing so many different solar systems.

– Planet based  gravity things. (was hard to configure, so i will try to perfect it if i find the time.)

– And a solid idea how to turn this into a game.

– A nice space background with blinking stars. :)

Here’s the ss of my progress ’till now:

After this i’m gonna implement:

– an orbiting system for moons and the usual planets soon to be added.

– a fuel(based on core temperature of the earth. :P) dynamic. Movement(and some secret :) cool actions) will be based on that. not to mention that you can charge that by coming near to sun(beware it’s gravitational force btw.).

– as i mentioned moons; our goal will probably be collecting( or even destroying by throwing them into sun? ) other planets’ moons.

– and a GUI of course, with some stroy telling. 😀

Then it comes to polishing, issues are basicly these:

– particles, particles, particles. as Napo… sorry Notch says.

– Gravitational Auras, so you will be aware what you are approaching to. :) < Kinda Angry Birds Space ripoff. >

– Probably asteroids, comets and such independent bodies, that you can crash into.

We’ll see how much i will be able to put into my game in last 12 hours.

Peace out ’till my next update. Good luck!