brace yourselves, deadline approaches…
O hai everyone!
2/3 of the time had passed. As usual, i’m not at 2/3 completion according to my initial thoughts, but that could be foreseen. 
I kinda switch between coding and drawing when i’m bored of doing one, so they both sort of going together. So far:
– I got dynamic planet shadows, according to their position and distance to sun etc.
– Png based map editing, didn’t really pay attention to this, cuz i won’t be doing so many different solar systems.
– Planet based gravity things. (was hard to configure, so i will try to perfect it if i find the time.)
– And a solid idea how to turn this into a game.
– A nice space background with blinking stars. 
Here’s the ss of my progress ’till now:
After this i’m gonna implement:
– an orbiting system for moons and the usual planets soon to be added.
– a fuel(based on core temperature of the earth. :P) dynamic. Movement(and some secret
cool actions) will be based on that. not to mention that you can charge that by coming near to sun(beware it’s gravitational force btw.).
– as i mentioned moons; our goal will probably be collecting( or even destroying by throwing them into sun? ) other planets’ moons.
– and a GUI of course, with some stroy telling. 😀
Then it comes to polishing, issues are basicly these:
– particles, particles, particles. as Napo… sorry Notch says.
– Gravitational Auras, so you will be aware what you are approaching to.
< Kinda Angry Birds Space ripoff. >
– Probably asteroids, comets and such independent bodies, that you can crash into.
We’ll see how much i will be able to put into my game in last 12 hours.
Peace out ’till my next update. Good luck!
