End of first full day
I have a rudimentary game! I even have sound!
Though two depressing things happened today:
I learned my idea isn’t all that unique (duh), there are others working on this exact game! =(
I learned that my idea so unoriginal I used it in LD17! =(
Even the enemies look the same as the enemies in my ld17 submission! =p (I used the enemy sprite from LD17 as a placeholder since it’s late and I don’t feel like drawing anything right now)
For tomorrow I have to play with the mechanic a lot to try and make it more inverted Gyruss and less Evil Lair Command. I also have to get py2exe working again. I was going to post an alpha, but I couldn’t build an executable. I had it working before the compo on my test project. I’ll have to see what’s gone wrong.
Comments
johnfn
22. Apr 2012 · 06:09 UTC
py2exe is pretty tricky to set up. the way I got it working was to be sure that I had included all the assets. the one that really got me was the font – if you dont specify a default font pygame chooses a random one that py2exe doesnt include. be sure to specify a font!
22. Apr 2012 · 15:00 UTC
It was the font problem, thanks! =p I had ruled it out since I had it working before the compo on a test game with font rendering. The problem was I made some changes to my framework so it now selects a default font. Even though my game wasn’t using that font, the framework was still trying to load it, hence the big boom.
