Oops…

So, while making my shotgun code, I created a quickie terrible hitscan method. However, I actually managed to neglect entity positions when checking to see if it intersects an entity, so as a result the line attack method would always harm the first hurtable entity in entitylist.

I guess this explains the terrible accruacy issues I was having with my weapons. Well, they seem to be fixed now.  And then in five minutes I’m going to find another horrible oversight like this. it’s fun! 😛