Mini-Worlds and Monocles: Halfway home
Aaaand that’s the halfway point. 24 hours left. [insert Majora’s Mask reference here]
…Oh, hang on. I really CAN insert a Majora’s Mask reference here! I love blogs!
There. Ha!
Right, with that out of the way, here’s how things stand for ‘Mini-Worlds and Monocles’, with 24 hours to go:
- Gameplay mechanics: 99% (Bugs. I’m sure there’s bugs. Of course there’s bugs.)
- Graphics: 75%-80%, depending on whether I do full visual cutscenes or not
- Sound: 0%
- Game features (saving/loading etc): 100%. Yes, folks, I faffed about with such things as data management and a level select before I finished all the art. I am AMAZING like that…
Tonight’s goal, before I head off for some sleep, is to get ALL of the artwork finished. All of it. At the time of writing, I’ve got one level background, and four levels’ worth of platform tiles, plus stuff for the title screen, level select, etc. I’ll probably be rolling into bed around 5AM again… Ah well.
Here’s a screenshot, to tide you over:
Oh! And if you don’t already, follow me on Twitter. @dedhedzed. I ramble a LOT during Ludum Dare, so it’ll give you something to laugh at. And if you’re a game designer/developer, I always follow back, in case you’re the kind of person who cares about that sort of thing.

