Day Two Progress, Mechanics!
Well, I’m halfway through my second day and I only just now achieved what I thought I’d have done within a few hours of waking up! I should have guessed that changing and moving what can and cannot collide was going to be a big headache.
But! Since that’s my only mechanic, I can finally move on to designing the game challenges now that it’s done. I know it’s still uglier than a warty toad’s awkward cousin, but I learned last Ludum Dare time that beauty can wait. I want this thing bug-free and fun! With any luck, I can have a still-hideous-but-gameplay-goody before I sleep tonight. I’ll let tomorrow me worry about sprites and sounds!
Still hard to convey in pictures while it’s all colored blocks, but you can see that bits both large and small are shifted around the map. Can you spot the player in all this?
If you feel like trying out what I’ve got so far, follow the link!

