Stumbling toward a design
My first hunch with this game after the visual design and goal was to make a mouselook top down shooter with world building elements (i.e.: get powerups from terraforming your world). Sounds like it could be fun. I don’t really have time for a second hunch!
I’ve got running, jumping, and mouselook working. I probably won’t have any need for jumping; I’ll use it for something cool looking to do during a special attack. I think it’s time for a second lap on art assets and then I’ll have to buckle down.
Keep on burning, everyone!
