Because Circle-Circle Collisions Are Easy
Well, I’ve made a bit of progress on my engine. Supposedly, it should be able to handle as many planets in a cluster as I need (or a lot more than I need – I only intend to have around 10 before they all explode), and you can move around, and the camera follows you smoothly. I’ve disobeyed all of Newton’s laws already, but that’s okay because it’s easier, and the 3rd law would really screw up gameplay.
I’m actually really close to a working prototype, since the game logic is really simple if I’m willing to assume that everything’s basically a circle (See? I learned from last year! No more complex physics crap bogging me down!). Admittedly, in terms of screenshots, there’s not a lot to show. It just looks like 3 white circles…
This Ludum Dare is going so weirdly for me – I actually feel like I’m doing things right this time around. The game will be publishable to the web, I don’t need to create any levels or write any code to generate them, and the game will be nice and fast paced. The one thing that’s a little bothersome is that people have done basically my concept before (except not in space… I guess the change in gravity is original) and it’s questionably related to the theme.