Post-Lunchtime Update

Lunchtime (nom!) is over, time for a brief update.

Well, my idea is starting to take shape now, and although I don’t have anything visual to show, I have quite a lot of the groundwork prepared. My focus has been on creating a way to encapsulate each of these tiny worlds. The game engine will load a set of these when the game is started, and sequentially let the player play through each world. The “meta” world oversees the flow of the game, and will look like a scientist’s laboratory.

As the player completes the worlds, a SCIENCE! meter will fill up. Once it reaches the top, you win!

I have devised a system whereas each world is represented by a class. This class is responsible for loading all of the content, handling game logic and rendering that particular world. Therefore, each class is itself a self-contained game, with the meta world feeding in the appropriate objects from the game engine.

Let’s take a look at the Kanban board:

Next up: rendering the meta world. To PAINT.NET!!!