Progress!
Ok, so I’m making my game in Unity3d and it’s about a giant person trying to navigate around a city. The player will be able to choose which way to play the game by simply destroying everything or navigating carefully. When the player destroys a building the player loses points, and the points go up the whole time so a player aiming for negative points has to be stay productive to keep the points down. In contrast, a player aiming for positive points will try to hit as few buildings as possible and carefully navigate through the city. Every time the player gets to a destination the player gets a point bonus.
Here’s what I have now! I’m going for a pixelly-low res 3d kind of style because texture painting goes much faster that way and I can get a visually appealing game in a shorter amount of time.
