Tiny progress for tiny worlds!
Okay, so I’m running a bit late. Didn’t expect tiny world to be the theme (was really hoping for build it then use it) but I can see some great games coming out of it. Not started development yet but working up two ideas currently.
In one you play as an amoeba who fights crime in a sort of scrolling beat em up style. Amoeba don’t need much animation so that’s pretty awesome. It just headbutts everybody.
In the other it’s kind of a 2d shadow of the colossus effort, where you scale gigantic beings in order to take them down. Well probably just one of them to be sensible, but you see what I mean. Perhaps the huge being could have it’s own ecosystem as it’s so huge?