Tools & Personal Base Code
So after getting used to Flixel and Box2D, I started looking into tools to more easily create levels and add sound and music.
The end result now contains 3 levels, has a background tilemap with sprites and contains exactly 1 sound effect
Cool stuff, check it out.
Although it’s messy and has a few bugs, I’m going to use this code as the basis for my entry. Feel free to do the same, as there are a few interesting classes in there (but they need some clean up)
The graphics and music tools I’ll be using:
- Ogmo Editor It takes a little searching and configuring to get it set up correctly, but once everything is set, this is a real productivity monster. This will be excellent for quickly building levels.
- PyxelEdit. I hate that it doesn’t remember the directory in which I’m working. But otherwise a very handy tilemap and pixel editor.
- Paint.NET for all other graphics editing needs
- Bfxr. I’m not too confident in this one because I really can’t figure out how to get the sounds I want. I’m going to look for another sound generator later today, but I’m not sure if I’ll find a better one.
- MODPlug tracker, because I used to do a little Fast Tracker 2 composing about 20 years ago. So I still know how this type of tracker works. I’m not sure if I’ll get to music anyway.
- Audacity to convert everything into MP3 (WAV’s are too large and I can’t find a reliable MOD/XM playback library)
That’s about it. I’m ready!