“Postmortem Hero” Postmortem!

Now that I feel thoroughly recovered from the Jam and had some time to check out other people’s games, I finally wrote up a postmortem for my game, “Postmortem Hero”!
The long version can be read on my blog, but the TL;DR version is that I definitely had some issues with organization and planning during development. I went into it kind of haphazardly and didn’t take enough time to think about how I was actually going to implement certain features or realistically consider the time restraints. That being said, there were several things that went pretty well! I was able to downsize the game from my unrealistically complex vision with few issues and the narrative and artwork seem to be resonating with players!
… And now it’s time to play more games until the final scores are announced!