Uh oh…I broked it..
Too many porting bugs to work out in my engine before LD starts so I’m revising my “I’m in”..Instead of using an engine I’ll just do straight SDL/C++ again for simplicity’s sake.
Also, sorry to any Mac users who may have wanted to use my sprite editor (i did get a few questions on it)….I don’t have a MAC but i did try….but OSX keeps crashing on me in virtualbox and I dunno why :/