A Little More Detail

Right, so a little more detail on the plan for this Ludem Dare.

I’m gonna be using AS3 and Flixel. Which is a platform I’ve had some limited experience in. I did AS3 work for about 3 years as a student at SCAD – Atlanta so I’ve got some chops there, but Flixel is newer for me. My dev lead on our Molyjam SF game last month, “Radioactive Multiplayer Baby Rocker Racing,” decided we should use it then as he had a lot of experience with it. Turns out I really enjoyed it. Did a solo practice run using it 2 weekends ago and was pretry happy with the result. Confidence is high on it not being a big issue from a time perspective.

Previous jams I’ve used flash, but usually in conjunction with wiiMotes or a Kinect to do more physical space focused games. I want to make something more accessible for this Ludem Dare, but if the theme gives me a cool way to bring the physical space into the game I am all there.  Probably strange uses for mice and keyboards over more obscure tools though.

Planning on going for small scope with hopefully a higher level of polish than I usually pull off with jams. Art is going to be my major hang up as I am without my usual Wacom tablet.  Might try and go for a cartoony vector style in illustrator or flash, or the more traditional pixel art route (though I’d like to break from the traditional lowfi aesthetic if I can.

Audio I plan on keeping things simple with bfxr and maybe some iPad apps. It’s not something I consider a strength so simplicity will rein surpreem.

I’m really hoping for the minimalism theme or perhaps, “you build it, then use it” as I’ve got some thoughts there. However the theme goes, looking forward to making sone crazy absurd fun this weekend. Can’t wait to see what comes out of this.

If anyone else is in San Francisco I’ll probably be working out of the Noisebridge hackerspace in the mission for at least some of the jam. Drop my a line on twitter, @randomoutput

So excited. Damn I love a good game jam.