Warmup Epic Fail!
Hi everybody,
Well, as I expected, the warmup was pretty instructive. I spent too much time on my tools and libraries — I switched math libraries. Why?! — and not enough time on the game.

My "design" "document" for the warm up weekend.
The theme I rolled for the warmup was “relentless,” so what I was aiming for was infinite mech combat. What I got was a lot less than that:
- Enemies that don’t move and don’t shoot back (well, the jets did fly at one point, but into the ground, so they needed better AI which was not done);
- Pickups that aren’t pick-up-able
- Infinite everything instead of attributes topped up by pickups
- Gun works okay
- Infinite terrain works fine
- Loot drops work
- I’m pretty happy with the camera
Missiles are so bad. Hilariously bad.
Check it out if you want; have a laugh. I’ll try to do better next weekend. No promises 
Comments
gulaghad
16. Apr 2012 · 04:56 UTC
I like your “design document”.
16. Apr 2012 · 05:09 UTC
Well, look at it this way: You learned a bunch of things you probably will avoid next weekend.
16. Apr 2012 · 13:06 UTC
Thanks for checking it out. It seems like a depth buffer problem, which should be easy to fix now that I know about it. My fault for not testing in multiple operating systems.