HUG MONSTER LIVES ON (-o^_^)-o

(-o^_^)-o HUG MONSTER is evolving! o-(^_^o-)
Play the post-compo version at www.hug-monster.com!

My compo entry for LD#22 was a little game called Hug Monster, and it was seven levels of ASCII art fun. A reasonable number of people played it, and their comments were a mix of happy praise and criticism. I am really happy that I received both, and have taken to heart the feedback. Therefore, over the past few weeks, I’ve done a number of thing with the game.

  • The player’s momentum and inertia is toned down, and his top speed a bit slower.
  • Many of the bugs related to jumping (particularly double jumping) are squashed
  • More cutscenes! It’s not just the title and ending that have little movies now.
  • More levels! And in fact, some of the levels from the compo build that were rather weak have been tossed out.
  • Local storage – The game remembers how far you got and lets you start from where you left off
  • More focus on puzzle solving
  • Even more ways to trick the Hug Monster into helping you escape a level
  • Hug Monster shouldn’t get stuck in certain walls any longer

And I’m not done yet! I still have plenty of ideas for levels, puzzles, and even plan on adding music to the final build eventually.

I want to thank everyone who took the time to play the compo game and leave feedback, as you have all helped to make Hug Monster (-o^_^)-o a very happy creature, and a ridiculously fun game.

Comments

cheekymonk3y
19. Feb 2012 · 04:45 UTC
Very fun game. I only got up to the 6th or 7th level before dying a couple dozen times. I’m going to have to play it when I’m less tired. I was thinking of saying the difficulty curve was too much but the extra challenge was what made it fun so it’s good in my mind.