The results of my “learn a new language” jam…

My foray into Flixel development is going pretty OK so far, I think! Admittedly, I have been pretty busy this weekend and not very focused when I did have time to code, but I successfully completed a Hello World, EZPlatformer, and a simple shmup. Although I haven’t gotten into all that “win state” and “score counting” nonsense yet. Figured I’d just jump into making a fully-featured FPS with 256 player online or something.

The shmup. Sadly it looks like I lost the files for the platformer (and no one cares about hello world screenshots).

Not really, obviously. I’m going to try to make a sort of sort-of unique “tower” defense game; basically, you drop stuff on the bad guys from orbit. Simple, but that’s how first games should be right? Not to mention simple games can be pretty popular. I hope to update tonight w/ the basics (control of your attacks, but not enemies, a good UI, or win/loss. etc.)!

PS – also, /compo/ has been updating really erratically, and I can’t connect to the IRC either. Anyone else getting that?