Sound Assets for Indies & Ludum Dare
Hey Indies,
One thing that my LD 22 entry (and most games I make) lack is sound. I have little to no experience making sound, so I wanted to get some feedback from the community about how indies either prepare or gather sound effects for their games. Right now, my “option of choice” is to go to Freesound.org and play with sounds for ~1 hour until I find the ideal one I want to use (for 1 sound clip), and it takes forever, and sometimes the sound I want isn’t there!
I did notice the LD team was awesome and posted a bunch of tools here: http://www.ludumdare.com/compo/tools/ for us to use, which is cool, but I had a few questions for the community. Answer as few or as many as you’d like! 


Do you use LD’s recommended tools? Are they any good?
Do you outsource your sound generation (can’t for LD-comp) to someone else? Do you pay them?
Do you use any other tools to generate sound? Free vs. Low-Cost?
Do you make your own music?
Finally, do you use any reliable royalty-free sites to pull music and sound from? (is that legal for LD?)
Thanks for sharing!
Josh
Tags: sound
I prefer to craft my own sounds with Audacity and a microphone, it’s pretty funny and requires to be quite inventive.
I thought about replying and saying that if public domain sounds (created by someone else) are not allowed, why is it ok to use SFXR in LD games? But, I think I answered my own question after I thought about it a bit.