Trapped Alone – Postmortem

What went right

  • Images, graphic design.
  • Focus on game (no distractions)
  • Layout of game
  • Knew how to use tools (C++ SDL)
  • Game Story/Planning
  • Timelapse/Livestream

What went wrong

  • Not fully compatible with all platforms (Mac, Linux)
  • Character movement could of been better
  • Lava should have done more damage
  • Could have had more levels
  • Lots of DLLs and other included files
  • Walls should have acted differently (instead of spawning at start of room)

What I will do better next time

  • Try a different programming language that is more universal, easier to use
  • Have less DLLS
  • Graphics could be slightly better
  • Player movement could be better

Overall, it was a great experience to be part of Ludum Dare 22.

Timelapse here: http://youtu.be/qUCHPi0LrXw

Get it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571