Trapped Alone – Postmortem
What went right
- Images, graphic design.
- Focus on game (no distractions)
- Layout of game
- Knew how to use tools (C++ SDL)
- Game Story/Planning
- Timelapse/Livestream
What went wrong
- Not fully compatible with all platforms (Mac, Linux)
- Character movement could of been better
- Lava should have done more damage
- Could have had more levels
- Lots of DLLs and other included files
- Walls should have acted differently (instead of spawning at start of room)
What I will do better next time
- Try a different programming language that is more universal, easier to use
- Have less DLLS
- Graphics could be slightly better
- Player movement could be better
Overall, it was a great experience to be part of Ludum Dare 22.
Timelapse here: http://youtu.be/qUCHPi0LrXw
Get it here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=6571