Solitary Sand – Post-Mortem
First Thoughts:
This was my first Ludum Dare and I loved every minute of the frantic 48 hours.
The theme fit in with an idea that I had in mind with some changes to make is possible in two days.
The Plus Side:
- Graphics: None, no graphics made this part easy.
- Sound: Since the sound was to be such a major part of the game, I was a little worried since I own no sound equipment. Somehow I managed to create all of the sounds in the game from scratch in Audacity (with a small contribution through my laptop microphone).
- Library: Though I could have done without it, the flashpunk library really helped with the sound panning and entity management.
- Platform: Flash made it accessible for nearly everyone and I felt comfortable coding in Actionscript. Flashdevelop was a great IDE and never gave me any issues.
- The Ludum Dare Community: They were a great help in the testing and were very honest in their input.
- Time: I budgeted my time well with frequent coffee breaks (I worked in a Cafe). The game was pretty much finished with plenty of time and I only had to cut a few features (I never got the kitten easter egg in there).
- Two endings, three if you count drowning.
The Negative Side:
- Setting: The island proved to be far too large and made the game quite difficult to finish (Not really sure if anyone actually finished, let alone got both endings).
- Inventory: or lack of. The ability to hold only one item at a time really increased the difficulty.
- My atrocious typos that I only noticed after the fact.
FInal Thoughts:
People seem to love the idea and it was a fun game to make. I loved the pressure of only having two days and it really helped to get me motivated.
Comments
mstksg
28. Mar 2012 · 19:08 UTC
Hi!