Solitary Sand – Post-Mortem

First Thoughts:

This was my first Ludum Dare and I loved every minute of the frantic 48 hours.

The theme fit in with an idea that I had in mind with some changes to make is possible in two days.

The Plus Side:

  1. Graphics: None, no graphics made this part easy.
  2. Sound: Since the sound was to be such a major part of the game, I was a little worried since I own no sound equipment. Somehow I managed to create all of the sounds in the game from scratch in Audacity (with a small contribution through my laptop microphone).
  3. Library: Though I could have done without it, the flashpunk library really helped with the sound panning and entity management.
  4. Platform: Flash made it accessible for nearly everyone and I felt comfortable coding in Actionscript. Flashdevelop was a great IDE and never gave me any issues.
  5. The Ludum Dare Community: They were a great help in the testing and were very honest in their input.
  6. Time: I budgeted my time well with frequent coffee breaks (I worked in a Cafe). The game was pretty much finished with plenty of time and I only had to cut a few features (I never got the kitten easter egg in there).
  7. Two endings, three if you count drowning.

The Negative Side:

  1. Setting: The island proved to be far too large and made the game quite difficult to finish (Not really sure if anyone actually finished, let alone got both endings).
  2. Inventory: or lack of. The ability to hold only one item at a time really increased the difficulty.
  3. My atrocious typos that I only noticed after the fact.

FInal Thoughts:

People seem to love the idea and it was a fun game to make. I loved the pressure of only having two days and it really helped to get me motivated.

 

Comments

mstksg
28. Mar 2012 · 19:08 UTC
Hi!