A post-… er… pre-mortem

That’s it. I give up.

Since I had prior commitments on Saturday, I planned on making my entry for the Jam during the remaining 48 hours. The idea was to make a game that has NO graphics, forcing the user to navigate by sound alone. That was all going fine, and I was well on my way to a finished game, until 15 minutes before the deadline, I discovered a bug that renders the game unplayable. The way I tested it, I enabled one sound at a time and tested them individually. But, when it came time to put them all together, the way I coded it makes the whole shebang sound EXTREMELY choppy, making it impossible for the player to know what’s going on. I think I know a fix, but it’s gonna take more time than I have left. I guess I’ll keep on plugging and put out a non-jam version when I can.