Unimaginatively Titled Postmortem

What went well:
  • Bugs didn’t happen. It was sort of magical. I never spent more than 10 minutes correcting any bug, and there’s no crashes I’ve discovered in the Mac version.
  • I had adequate time to create assets. Most of Sunday, actually.
  • My game concept is original.
  • My timelapse was good!
  • I did some serious bloggin’.
What went poorly:
  • The game concept isn’t quite as fun as I’d imagined. I still like it though.
  • The code is by far the worst code I’ve ever written. Yes, worse than both previous Ludum Dares I’ve done.
  • The music doesn’t last very long. A longer loop would be good.
By the way, here’s my game.