Sorry…

My game is to difficult. It was some kind of parameter that I set just before submitting without playtesting enough :(
I think it was the reaction time of the AI that I changed that made it this way.

Ah well, lesson #452 learned this weekend: Always make sure to playtest after each change. Pretty obvious really, but under these circumstances (LD noob) it happened anyway.

I have an improved version available that is much less difficult that I will continue to improve.

BTW, here is also yet another timelapse