But You Wake Alone!
All right! My first Ludum Dare is over and I feel fine. I figure that excluding sleep and other prior engagements (but including some last-minute coding that didn’t pan out), I spent 24 hours working on But You Wake Alone. I had the idea early on and stuck with really simple graphics, so I had a playable version early on Saturday and spent the rest of the day tweaking gameplay. It went to some weird places by Saturday night but with same late-night tweaking I was pretty happy with it.
Sunday was all about polish: sound, a splash page an intro, a little more content, an end screen. I have two more features that I wanted to add, but they’re not necessary. I should even have cut off the features about an hour ahead of time, because trying to debug a feature in the last ten minutes was pretty stressful and ultimately unsuccessful.
I tried to keep the game reasonably abstract although I have a definite story in mind. Other people who played came up with their own stories that were also very cool.
You can check the game out here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8239
