Download Complete – Out of Memory Exception
So…tried to add enemies, and gave them movement and such…
Turns out, they leak memory. Or at least, somewhere I have too much memory (Probably the background), and it’ll die out. Could just be the reuse of tweens I do are causing it, but eh, this is good enough for me. I’m happy with how the code is done.
Dunno why the leak though, and that’s a problem, so I just disabled the enemies all together in the final copy.
Source:
http://www.sfu.ca/~ajr12/LudumDare22/Final/LudumDare/Final/Source/
Final Game Version:
http://www.sfu.ca/~ajr12/LudumDare22/Final/LudumDare/Source/LoneShadowAlpha.html
So yeah – right now, essentially you can walk around and jump around, and gravity can affect you if you try to hover in the air, but yeah.
Might do a de-brief later if I have time, but not much else to add.
Yeap.
Enjoy!