Going to have to withdraw unfortunately. =/

About three hours to go and my own code structure has started burying me alive under a pile of unscalable objects. I’ve got a to a point where adding anything new that needs to be rendered would mean re-writing probably about half of my rendering engine to make it fit in properly without redrawing issues. I really should have gone for an event-driven structure, I dunno how I thought I could’ve gotten away with doing it without. Would’ve made my life so much easier.

Well on the up side, it’s been an absolute blast of fun, and its taught me so much more about the Java language and about writing game engines from scratch. I can, not even 48 hours after starting the programming, think of so many ways I could re-write the code to be more scalable, more efficient, and more lightweight. This is the only problem really, I can do the re-writing, just don’t have the time to get it done for LD. I’ll certainly be taking my experience with this LD as something to learn from in the future.

Good luck to everyone in the voting stages and I’ll hopefully see you around for LD 23.

Screenshots of what it could have been:

And if you’re really somehow interested, here’s the last built jar:

http://thewyo.com/LD48/LD22/LD48.jar

Comments

18. Dec 2011 · 21:21 UTC
if it runs you should submit it!
noevidenz
18. Dec 2011 · 21:28 UTC
Sorry to hear that. Even if you have to withdraw from the competition, I hope you’ll continue working on your game and perhaps release it when it’s done.

It’d be a shame to cone so far and never have anyone play it.
Js5schnitz
08. Jan 2012 · 08:34 UTC
PLEASE FINISH THIS GAME! I would love to play it!.