Defeated by a Car – Time and Stamina ran out
I am Defeated:
I will still submit a game, but I doupt it will have anything I intended to have, As much as it pains me to leave it so unfinished atleast as I planned for my original plan. I was mainly aiming for the mood part, But I can see that trying to achive that in Unity would take a whole bunch of polish.
I am too tired right now to try focus properly on further assets creation. I am going to polish up the existing assets and add more Textures to the scene, but I seriously cannot make more assets within the amount of time remaining…. 
Here is a list of assets I would still have to create:
- Random Family Car *
- Truck of Pet food *
- Lockbox *
- Phonebox *
- Vandalized Phonebox *
- Diner interior
- Counter with a workable Cashmachine (with pressable buttons, drawer) ** (just counter now)
- A Couple of Notecards *
- Closed Cardboard box full of “Kittens”
- 4by4
- Monster of the Shadow *
* Are cut out from the submitted version
I definitely wrote my self into a corner: I would have create a couple of large scale assets still – before being even able to begin doing map it self, But I will not have enough time to create the following objects, and then design some sound effects. Should have definetly done a smaller scene.
I will put more details during the post-competition.
Probably the biggest fault I ran into was simply the fact that I was not completely familiar with Unity 3D, and cross object communication/identification, as well as fiddling around trying to do object animations through script, instead of simply making animations for the objects.
Fortunately, I came to this competition with the goal of learning, and So I did: A whole bunch actually especially when it comes to user-object interaction and the sort..