Design Lock

Establishing game design using "paper prototyping" methods
Each chip is a unit type – Black bases are cities, White are Mayans, Blue is Fertile Swamp, Red is Maize, Green is Jungle – Mechanics and variables and game play are all worked out and tried by hand. Looks solid. Digitally, we’ll tweak the balance when AI and auto-refreshing are all in place and running.
This is going to be truly unique and surprising, “double-edged-sword” game play.