Not going to make it

With just 6 hours left, I’m way behind schedule and I’m not going to make the LD48 deadline.  Here’s what went wrong – hopefully for others (and myself) to learn from:

  1. I did the warm-up, but didn’t go far enough.  I really should have gone further and tested every system possible.
  2. For this LD48 I wanted to use more robust, and more flexible data management than my previous LD48 entry.  A few of my systems I thought I could build quickly with JS instead of C#… How wrong I was.  Unity’s slight differences to canonical JS became a major pain when I started using more advanced techniques.  When it was time to build on those simple JS frameworks, it just turned out that they just couldn’t do the job.  Ultimately I had to use System.Collection.Generic lists for everything, but I lost about 4 hours overall figuring that out.
  3. I opted to use a 3rd party library for sprite management in Unity.  The library worked perfectly, but I just wasn’t familiar enough with it to use it correctly the first time out.  I kept running into what I thought were “issues” — but they weren’t issues at all, it was just my own lack of experience with the library.  LD48 is probably a bad time to be learning how to use a new tool.
  4. And finally, (IMHO) the artwork that you need to do a 2D game can actually take significantly more time than a 3D game — it’s more difficult to represent 3D objects in two-dimensional space.  Gradients and shadowing can help, but those are extremely manually-intensive processes.  I’m pretty good with Blender, so in the future I may actually build simple 3D objects and just take snapshots of them from different angles to create my sprites.
This LD48 has been great fun, especially all the Kitten-Enriched content :)  I’ll be more prepared for the next one.

 

Comments

CaptainIcy
18. Dec 2011 · 18:50 UTC
I’m sorry you can’t make it. I think I am in the same situation myself. I was just too in-experienced with Javascript and I didn’t have time to learn it. I didn’t do any warm-ups either so that couldn’t have helped. I think I will release a simple demo of “what could’ve been” and wait 4 months and be much more prepared.

I think next LD I will be able to really make something and finish it.