Quick progress update on Out.

Just ‘Out’ is what I decided to call it. I figured, the brief story here is that you’re trapped alone in a building whose security systems have activated, and you’re trying to get out. Fun!

A lot of gameplay is coming together. I have a player, input handling, charges that can be planted and triggered to disable sentries, sentries that move around and detect you causing a loss and level reset. The biggest problem I foresee is level design, but I may have at least something playable real soon now!

Player, charges and a disabled sentry.