Still a long way to go
About 8 hours left, and I still have a ton of things to do. So I’m going to scrap some planned features.
I have added an inventory, allowing you to carry and use up to 5 items. I’ve also added support for effects, which can be used in potions, or on weapons. I’ve also added the possibility of having ammo for weapons, discarding them when they’re used up.
I’m going to add loot drops and chests, and an inventory management system. After that, I’m going to add a character creation screen and maybe item shops. Finally, I’ll spend my remaining time on adding content, such as monsters, maps and more items. Oh, and I also need to create music and sounds.
Sadly that means I’m going to scrap the whole party based story concept where people die and you’re left alone. I’d rather focus on more content at the moment. Besides, technically you’re alone in the dungeon so the theme still fits, sort of. Maybe I’ll continue working on the game after the LD finishes to add more stuff. I’m happy that I kept it very modular and relatively clean code-wise, because that will help a lot in the long run.
