A Simple Tale – Post Mortem + timelapse (Part I)
Hello LDers!
This LD was quite different from what I’m used. I had a few short slices of time in which I could work on my entry through the weekend, until I was finally able to work almost 10 hours straight on Sunday’s afternoon (the only part of the jam that I did timelapse).
Here’s briefly what went right/wrong:
What went right
- I finished something
- I used the theme on the narrative (in a way that I rarely do)
- Even though running out of time, I was able to explain the theme in-game
- Graphics were done quickly and (mostly) smoothly
- Also, the flapping of the evil fairy!
- I was able to do three (pretty simple) variations for the game’s theme song
What went wrong
- The idea was too big for the time I had (less than 24 hours)
- Everything is as rough and unpolished as possible
- Gameplay is really dumb
- I was away from my battle station until mid-day, on Sunday
And here’s the timelapse, taken for around half the time I worked on the game.
Later, I’ll write a proper post mortem. I’d like to explain why I didn’t have much time, how I got the game idea, how I quickly done the graphics… etc.
Until then!
Tags: compo, LD35, post-mortem, postmortem, timelapse