Rounding the Bend and Still Creating Levels

She never called me, either.
Things have smoothed out very well. Although my code is still an absolute mess. I figure as long as I can wade through it for the next 9-or-so hours, the needed changes can be made. Inefficiently.
I have had such a great time so far in the competition! This community is just outstanding. I have peeked through lots of posts, and see some promising stuff on the pages of the Ludum Dare blog. Can’t wait to play them!
Continuing on, the game is playable, but the levels seriously need to be fleshed out. It’s too easy to get stuck and not be able to finish. I just left the levels cloned from the original demo level to test the various implements and graphics. Also, I will need to make a title screen, beginning, and end. The first thing I thought of on Friday night was a little story for this main character.
I’ve skipped breakfast because I slept more than I had planned. Now it’s time for a lunch-and-Sunny-D break, then hopping back into level design.