visible progress
It’s pretty unrewarding how you usually have little visible progress in the beginning, yet code a lot. I’m now finally at a point where you can see stuff – I have working level editing, although the only objects so far are static rectangles. Thanks to my good architecture adding more is pretty simple though. I may have the cleanest code in the compo – too bad that’s not rated.
As you can see, my focus is clearly on art (*cough*). Too bad I don’t have any Audio to go with it yet. (Will I ever?)
Twelve hours left to go – that should be enough to turn this into a game, I hope. I may make something Super Meat Boyish – if I spend enough time on the levels, the gameplay could be pretty nice. (Is the SMB Soundtrack running in the background influencing me?)
