Ludum Dare Night 2

Well today I made the crappy physics engine less crappy.  Now all of my levels are made of trapezoids that sort of pop out.  I also made it really easy to add new types of enemies to the game.  There’s also a file format for levels, but no editor other than using a text editor.  This turned out to be a real pain when putting all the terrain into the game from my paper designs.  Though trying to make some kind of graphical editor would probably have been just as painful.  However I do have three levels done and a fourth one on its way.

In other stuff I’ve added a setup for decorations (including animations) in the levels and hazards that harm only the player.  So far these last two are lava pools and spike balls rotating on chains.

The whole “alone” thing doesn’t shine so far.  I’m hoping that if I do manage to actually get around to drawing then I’ll have a noticeable differentiation between the player and the creatures.  Also some text in the about what’s going on with the “plot.”

Tomorrow I plan to try making a boss monster and the beginning/ending/menu/etc.  Also add in graphics and sound.  It’ll be interesting trying to manage this with stuff happening in real life such as visiting parents.  Eh, 14 hours to go, not bad.