Brain fried, out for this one, maybe next time

After some initial stupid decisions, very little progress yesterday, and a lack of motivation today, I have decided that’s my lot for LD22.  It’s always good to try out new things, but I think I just took on too much this time, so my plans for next time are:

  • Choose a toolchain I already know well.  XNA or flex are a good choice, or learn Unity3D for next time … don’t try and learn Unity3D and make the game within the 48 hours
  • Learn some basic blender 3D modelling in advance.  Too many of my ideas would work better in 3D, and although I can program in 3D, I can’t even do placeholder models just now.
  • Do some warm-ups and dry-runs to give me a better idea of what I can achieve in the time.  My ideas tend to be far too ambitious, so I end up either bailing out as I have no chance, or because I’ve cut my idea back so far that I lose motivation for it.

For all those still going for the compo/jam, good luck, and have fun! 😀