Brain fried, out for this one, maybe next time
After some initial stupid decisions, very little progress yesterday, and a lack of motivation today, I have decided that’s my lot for LD22. It’s always good to try out new things, but I think I just took on too much this time, so my plans for next time are:
- Choose a toolchain I already know well. XNA or flex are a good choice, or learn Unity3D for next time … don’t try and learn Unity3D and make the game within the 48 hours
- Learn some basic blender 3D modelling in advance. Too many of my ideas would work better in 3D, and although I can program in 3D, I can’t even do placeholder models just now.
- Do some warm-ups and dry-runs to give me a better idea of what I can achieve in the time. My ideas tend to be far too ambitious, so I end up either bailing out as I have no chance, or because I’ve cut my idea back so far that I lose motivation for it.
For all those still going for the compo/jam, good luck, and have fun! 😀