The long night

“One more level” I told myself

Getting hard now. Making a level is a multistep process. I’m using DAME and it goes like this:

  1. make a new level file in DAME
  2. import all the sprites and tiles
  3. draw the tiles in
  4. rename the groups it creates
  5. export
  6. fix the .as3 files that it generates (there’s 3 lines, and I know where they are, it’s trivial but annoying)
  7. make a playstate to fit the level in

So yeah. I originally wanted like 7 levels, but I still need to build a HUD, fix the movement system, and do balancing if I want sound. The pragmatic thing to do would be to cut the last 3 levels and the other enemy I had planned to make.

Tomorrow I’ll do what I think this needs in order to be a game, which is a HUD, fixed movement, and other things, and if I have time I’ll make the last few levels and enemy.

I keep neglecting sound, so easy to overlook yet so important. Will I have time? probably not.

I guess worse case, I could try to wrap this up as a game and ship as is.

next time I need to uncomplicate the level design process.