The long night
“One more level” I told myself
Getting hard now. Making a level is a multistep process. I’m using DAME and it goes like this:
- make a new level file in DAME
- import all the sprites and tiles
- draw the tiles in
- rename the groups it creates
- export
- fix the .as3 files that it generates (there’s 3 lines, and I know where they are, it’s trivial but annoying)
- make a playstate to fit the level in
So yeah. I originally wanted like 7 levels, but I still need to build a HUD, fix the movement system, and do balancing if I want sound. The pragmatic thing to do would be to cut the last 3 levels and the other enemy I had planned to make.
Tomorrow I’ll do what I think this needs in order to be a game, which is a HUD, fixed movement, and other things, and if I have time I’ll make the last few levels and enemy.
I keep neglecting sound, so easy to overlook yet so important. Will I have time? probably not.
I guess worse case, I could try to wrap this up as a game and ship as is.
next time I need to uncomplicate the level design process.
