End of day 2
Well, I’m getting tired, going to call it a night. I implemented exits that take you from one level to another. I don’t know how difficult it would be to try to implement a smooth scrolling level in Fisica so I’m just going to keep it simple and use single screen levels.
I have to admit I’m kind of bummed. I had hoped to make more progress today.
The good news is that I think I have a direction. I certainly have my work cut out for me tomorrow. Unfortunately there isn’t much time for playtesting and iteration. I do want to improve the art a bit… but more time spent there means less time I can spend on the gameplay. (And it takes a lot of effort for me to even make mediocre art, I’m not an artist…)
In any case, I’m already pleased with this as a movement prototype. I think there’s interesting gameplay to be had with this design, given enough digging and iteration.