Progress – sort of (some level ideas and a robot)
Had a family dinner tonight so I lost about two hours. I decided it might make more sense of the protagonist was a robot since he’s flipping around the level and not moving too much, sometimes quite brutally. It looks a little more natural to have a robot flipping around the level. Here’s my crappy robot art:
I played around with the prototype a bit to get a feel for the game. I also tried messing with gravity and found that it was interesting to have a bit of gravity in the level too. I think I’ll make a few levels without gravity and try a few with gravity as well.
Here are a few sketches of some level ideas I had. The straight lines are climbable walls, the squiggly lines are non-climbable walls. The triangle is the player and the X is the exit. The gravity of the level is listed at the bottom.
And if you’re interested, here is my to-do list:
* Implement level exit with next level int - & special int for game over * Restrict jump aim to 90 degrees from contact normal in either direction * Replace jump line with line & cool looking cursor * Restrict cursor to set distance from player * Implement jump charge by holding mouse * Implement some of the levels I designed on paper * Story? Should probably tell the player when gravity changes - falling free bodies also helps here * Make a little more effort on the level art... static BG image might work * See if there's some way to keep the player from phasing through walls (the jump restriction will probably help with this)

