Progress – sort of (some level ideas and a robot)

Had a family dinner tonight so I lost about two hours. I decided it might make more sense of the protagonist was a robot since he’s flipping around the level and not moving too much, sometimes quite brutally. It looks a little more natural to have a robot flipping around the level. Here’s my crappy robot art:

I played around with the prototype a bit to get a feel for the game. I also tried messing with gravity and found that it was interesting to have a bit of gravity in the level too. I think I’ll make a few levels without gravity and try a few with gravity as well.

Here are a few sketches of some level ideas I had. The straight lines are climbable walls, the squiggly lines are non-climbable walls. The triangle is the player and the X is the exit. The gravity of the level is listed at the bottom.

 

And if you’re interested, here is my to-do list:

 * Implement level exit with next level int - & special int for game over
 * Restrict jump aim to 90 degrees from contact normal in either direction
 * Replace jump line with line & cool looking cursor
 * Restrict cursor to set distance from player
 * Implement jump charge by holding mouse
 * Implement some of the levels I designed on paper
 * Story? Should probably tell the player when gravity changes - falling free bodies also helps here
 * Make a little more effort on the level art... static BG image might work
 * See if there's some way to keep the player from phasing through walls (the jump restriction will probably help with this)