First prototype release

I haven’t made as much progress as I had hoped for by dinner time, but I still am making decent progress. I wasted some time wrangling with some nasty undocumented features of Fisica (ray casting stuff) before I decided to just roll my own ghetto implementation. But the good news is that player movement is working now, pretty closely to how I had envisioned! I am able to specify walls as being grabbable or not. Just from messing around, it seems like some interesting gameplay might be to have a level with a combination of grabbable and non-grabbable surfaces so you have to ricochet around.

I’ve decided to release my first playable prototype. Download the game here. Brief instructions are below.

Instructions:

You can climb on light blue surfaces. You will bounce off of gray surfaces and debris.

When climbing:

Movement: WASD

Use mouse to aim where you want to go and click to kick off in that direction.

When in free-fall:

Rotate: A and S

Sorry, there’s not much else you can do to influence your direction of travel in zero g! 😉

The final game might have ballast you can throw out in order to get moving in a particular direction.

 

 

Comments

mvl
18. Dec 2011 · 07:58 UTC
Nice work Eliot! You could make courses that are increasingly hard to navigate with the different surfaces. And Power-ups :) Can’t wait to see the finished game.