Beaches.

A little late on hour fourteen’s update.. but there wasn’t much to show since I’ve been working on level loading stuff. I have the basic generation worked out in my head now, and now you load the data from rooms that are generated at a new game… hopefully this won’t be too hard to make it save 😀 Anyways. I’m making functions to build beaches on rooms, so that I can make all the edges of the island have their boundaries setup.

Next? More level generation / loading work! I’m going to finish up the beach generation then I’m going to add in changing rooms when you walk to the edge of a map.

 

Edit: Whoops!  That made the memory usage huge.. whoops. Guess I need to fix that.