Yay, platformer physics!
That’s right–I have a little test sprite moving left and right and jumping around! The white background tiles are loaded from a 16×12 bitmap. The best part is that the little guy doesn’t glitch through anything! Hooray~
Unfortunately SDL.net doesn’t seem to really do subpixel render stuff unless you get into OpenGL which I’m not going to do for this project. But I need to use floating-point coords for logic, otherwise the jumping will look really weird. So I’m constantly having to round off my logical floating-point coords to int coords for rendering…which actually isn’t too bad.
