Time pressure

I’m getting worried that I won’t hit the targeted scope at this point. The assets needed aren’t too much, individually, it’s just that I have a pretty hefty list and I don’t feel as confident about being able to pump out content consistently right up to the deadline.

Got some environmental sound in – waterfall noise, and it changes as you enter different screens.

However I haven’t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.

TODO
 new block type for water - the surface toggles platforming/swimming, or somesuch
 start sketching out whole game and getting bgs in place
 
 goals for rest of today:
 inventory working
 pick up stones
 one more button to drop vs. use("shoot")
 dragon flight code
 diving code
 bird flight code
 birds placed in map are spawners?
 or we just have them run on a consistent cycle?
 spriting:
 pearl sprites
 bubbles
 swimming sprites
 dragon sprite
 idling
 flying
 hit
 obstacles for dragon area(attacking birds)
 (reuse birds for hunting segment)
 throwing stones(instead of bow+arrow)
 three tasks:
 diving
 hunting(birds)
 fly dragon
 some sounds
 splash
 throw (replace the current thingy)
 hit
 _integration_
 goals for tomorrow:
 finish sounds, add music?
 add two or three tasks
 mining
 collect fruit
 make fire
 
 Ending celebration/failure