Bug fix and post-mortem for Foreshift

Check out my post-mortem for Foreshift here:

Foreshift: Ludum Dare #35 post-mortem

I talk mainly about how I made the art and sound for the game.

Also, uploaded a bug fix for the multiple-spawning balls. Boy, it was so tempting to want to make a few subtle changes for the overly-difficult level 6, but I didn’t feel that would be in the spirit of the compo!

Animation

Tags: bugfix, post-mortem