Progress!!!

Progress is going slow, but it still feels great working on a “real” game! Got my tile rendering set up, now working on character movement.

Still haven’t figured out how to do the collision detection combined with restricting movement. The collision detected itself is simple, but moving the player back so he won’t appear mid-tile and doing that for gravity and normal movement conflicts.

I’m sure I’m over complicating things, but it’s still a great learning experience.