Ok change of plans

Instead of using purely flashpunk I’ve decided to use a 3D renderer I wrote that kind of lobotimises the flashpunk framework but kind of still fits called Flashpunk 3D (has no official relation to the flashpunk project and i’ll change the name when I have time to think of a new one if anyone cares).
I decided to do a space game last night but trying to do the assets in 2D has resulted in more than enough headaches due to my awful artistic ability, while I feel I can competently do really really low poly stuff ok. The general theme of the game is Elite/Escape Velocity only without anyone else in the universe with you, with an emphasis on survival. There hopefully will be a sweet upgrade system and a procedurally generated universe so I better get cracking!