Stupidly smart AI
1) If you see player, run towards him
2) If you can’t see the player, run towards his last known location
This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.
1) If you see player, run towards him
2) If you can’t see the player, run towards his last known location
This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.